March 10th, 2010 |
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![]() According to our source, the official name for the device is one of the choices in the poll below -- we're not going to tell you which one, though. So ...
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March 10th, 2010 |
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Check out our video preview above for a quick look at Game Room, which arrives on March 24.
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March 10th, 2010 |
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[IF1 2009; Wii]
Having dominated the rally track with DiRT and DiRT 2, and taken a lap around the street-racing arena with GRiD, Codemasters has announced it's now tossing its hat into the Formula One ring with F1 2010. Yeah, we kind of expected some weird capitalization, too. It'll run on Codemaster's EGO Game Technology Platform engine, so at least we know it'll have that in common with its predecessors. This new title will release on the PS3, Xbox 360 and PC this September, the press release states. F1 2010 will be the official game of the 2010 FIA Formula One World Championship, containing "all of the official teams, drivers and circuits from the coming season." There will be a career mode, along with championship, grand prix and time trial modes to keep you busy putting rubber to asphalt. Look for F1 2010 this September on Games For Windows Live, Xbox 360 and PS3. [Via Big Download]
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March 10th, 2010 |
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![]() We'll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying "bloop-bloop" noise.
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March 10th, 2010 |
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Scr-scr-scratched through all of DJ Hero's tracks? Activision has announced a new DLC mix pack featuring Renegade Edition headliners Eminem and Jay-Z. The collection is scheduled to drop on Xbox Live, PSN and Wii this month and includes:
($8) and March 25 on PSN for $7.99. The tracks will not be sold separately for Xbox 360 or PS3. Each track, however, will be available for the Wii version on March 25 as a downloadable single for 300 Wii Points ($3); $9 for all three.
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March 10th, 2010 |
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It may not have "Tomb Raider" in the title, but Lara Croft and the Guardian of Light -- scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer -- will mark the leading lady's return to a crumbling underworld and its unreasonably hostile caretakers. And while the game's aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year's polished XBLA hit, Shadow Complex. Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise. Catch Joystiq's impressions of the game and an interview with Crystal Dynamics later this week.
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March 10th, 2010 |
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![]() In addition, new equippable artifacts are being added, and the existing ones tweaked, to improve balance in multiplayer. Even better, you'll now be able to go back and replay segments of the game after completing them. Capy expects to release Clash of Heroes in late summer. [Via GameSetWatch]
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March 10th, 2010 |
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![]() Steve Perlman, CEO of OnLive, confirmed that the final version of the OnLive "experience" will be demoed at E3 2010, which kicks off just two days before the service goes live. As for the whereabouts of its "micro-console," Perlman could only say that it will launch at a later date to be announced in the coming months. He offered a quick look ahead at some planned upgrades to the service, the biggest of which is 1080p support at 60 frames-per-second "as the bandwidth becomes available." OnLive is going to waive the first three months of its service fee for the first 25,000 people who register for the service. Those who want to get a leg-up on being a part of that group can pre-register on the company's site.
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March 10th, 2010 |
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Game developer David Jaffe has posted on his personal blog what appears to be a dismissal notice of a 2008 lawsuit against him and Sony over God of War. There is no further explanation given, so unless Jaffe is starting some obtuse alternate reality game, we'll take the document at face value. The lawsuit was an alleged copyright infringement claim, filed by a pair of plaintiffs who had submitted a screenplay entitled Olympiad to Sony Pictures in 2002. At the time, they claimed there were several similarities between their work and God of War. Sony called the alleged similarities "inaccurate, incomplete, abstracted and/or misleading." Apparently a judge in the northern district court of California agreed. [Via Kotaku]
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March 10th, 2010 |
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Another candidate has been added to the list of potential names for Sony's motion controller. Yesterday, Sony filed a European trademark, for use with a control device, for "PlayStation Move." It sounds fitting for a motion controller! (It's application number 008936544 in the European trademark database, if you'd like to see it in its native habitat.)In addition to that trademark, NeoGAFfer gofreak found another trademark for the logo seen here, which looks more like an A for Arc than an M for Move. We have yet to verify the image ourselves in the trademark database, however. In any case, we're likely to find out more about whatever this thing is called during GDC. [Via NeoGAF; The Netwerk]
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