July 30th, 2010 |
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![]() The collection includes classics like Astro Smash, Armor Battle, Night Stalker and Shark! Shark! (a precursor of Flow), as well as six unreleased games, for a total of 60 titles from Mattel's console. The DS touchscreen substitutes for the Intellivision controller's number pad, with an image of each game's custom controller overlay! The last we heard of this project, it had been banished from DSiWare. It'll finally be out (as a cartridge-based game) this September, and we'll get a chance to play ... these games that have been out since 1982.
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July 30th, 2010 |
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![]() You see, there's this DS game Fractured Soul. It takes the "two worlds on two screens" concept (as seen in titles like Reflection and Chronos Twins) and makes a fast-paced arcade experience out of it, with the player shifting back and forth at high speed in both platforming and shmup levels. Unfortunately, we can't play it, because developer Endgame Studios needs a publisher. N3V Games has already signed on for Australia, so that leaves ... everywhere else in the world. That's where you come in. Watch the trailer after the break and give it some thought. Continue reading Please publish Fractured Soul on DS
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July 30th, 2010 |
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Yesterday, Curve Studios announced a Q4 2010 launch window for the PSN version of its retro-inspired blow-em-up platformer, Explodemon, though the WiiWare, PSP and PC versions were not mentioned. We contacted the developer about these omissions, and PR Manager Ed Fear confirmed our suspicions, explaining, "For the moment, we're focusing only on the PS3 version." Fear added, "We're a small(ish) company, so it doesn't make sense for us to split our limited resources between several different versions, especially given that there'd be quite major graphical differences for the Wii/PSP editions. So, in order to really make Explodemon shine, we're putting all of our efforts into the PS3 version." Fear did note that the studio still wants to see the game on as many platforms as possible, though Curve will have to "seriously evaluate other targets once we've shipped the PS3 version."
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July 30th, 2010 |
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There will be no track packs in next week's Rock Band DLC update. Instead, eight individual songs will be released, demonstrating a wide array of artists. Several bands will even be making their Rock Band debuts, including The Decemberists and dc Talk. It's an eclectic group of singles on deck -- check out the full details after the break. Continue reading Rock Band Weekly: Blondie, Decemberists and many more
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July 30th, 2010 |
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Spacefaring game designer Richard Garriott has been awarded $28 million in his lawsuit against former employer NCsoft. The Austin American-Statesman reports that Garriott was seeking $47 million -- a much higher figure than earlier reports -- to cover the losses he incurred after being forced to quickly sell his stock in the company at a low point in the market following his termination. He was apparently in quarantine after his $20 million trip into space when NCsoft dropped the banhammer on him. Garriott's agreement with NCsoft was that he would have 10 years to sell his stock if he were ever fired, and NCsoft argued unsuccessfully that he left the company voluntarily. Garriott said he was "extremely pleased with the jury's decision" in a statement released to the Statesman. Meanwhile, an NCsoft lawyer confirmed that the company is still "considering all options for next steps in the legal process." It might be best to just move on at this point -- you know, start over with a tabula rasa.
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July 30th, 2010 |
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We understand your apprehension when it comes to trusting in a launch date for RUSE, Ubisoft's oft-delayed WWII-based RTS. While befitting of the game's title, the publisher's habit of announcing a release date and then (surprise!) changing it -- numerous times over the course of the year -- has grown from a bothersome trick to just plain mean. When Ubisoft's Aymeric Evennou recently tweeted that the date was now set for September 7 (September 9 in Europe; and September 10 in the UK), we couldn't help but feel we were being set up again. However, Ubisoft has independently confirmed with Joystiq that Evennou's posted release dates were accurate and that RUSE will launch in the US on September 7 across PC, PS3 and Xbox 360. (We should note that this confirmation came without a pinky swear.)
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July 30th, 2010 |
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Brothers Claudio and Luis may not dress like you've always known the Marios to dress, they may operate in the Eggplant rather than Mushroom Kingdom, and they may battle a giant, evil platypus named Bruiser, but make no mistake: Super Claudio Bros. is a musical about the life and times of Mario. But the real shock to me, reviewers and attendees alike? It's really good, even if you didn't grow up with a controller in your hand. Continue reading Mario musical Super Claudio Bros. jumps on DC
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July 30th, 2010 |
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An expanded retail version of Nintendo's DSiWare Art Academy art trainer and creator is being released in Europe next week. To mark the occasion, Nintendo Spain has produced a series of four videos showing famous works being reproduced on a DSi XL. Watch them all after the break. Continue reading Van Gogh, Caravaggio paintings reproduced in Art Academy
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July 30th, 2010 |
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We can easily wrap our minds around the hobby of coin collection -- after all, coins are pretty awesome, and at the end of the day, you're really just spending money on money, making it a relatively low-cost endeavor. However, DC Direct's recently pressed World of Warcraft-themed currency -- which comes in a set of one bronze, silver and gold coin, each featuring a faction leader and major city from the MMO on both sides -- is a bit beyond our understanding. According to G4, these three coins were on sale at Comic-Con for $69.99, though their real-life spendability is negligible at best. Heck, even if you wanted to use them to purchase your Artisan Riding skill and mount, you'd have to shell out well over $350,000 in order to do so. Then again, those things ... aren't real. But these coins are! And, as we've said, coins are awesome. We're so conflicted!
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July 30th, 2010 |
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Considering a LEGO StarCraft video game would require some mind-bending collaboration (or buyout) between WBIE and Activision-Blizzard, we'll just have to experience the fantasy through some stop-motion animation. Created by Kooberz Studios, the animation uses audio from the original StarCraft over some brick-elated visuals. The four and a half minute clip has everything the RTS series is known for: SCV resource collection, base-building, fog of war and a zerg rush by the Protoss that ends the whole thing before your tea even has time to steep. Check it out after the break. Continue reading StarCraft + LEGO = this video
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